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BATTLEFIELD 2 SPECIAL FORCES CRACKED
When you get into the nitty-gritty of serious online play, you quickly begin to realise that some of these new features might not be all they’re cracked up to be. So, offline play is best avoided for any purpose other than learning the maps: the real fun is in playing other people – people who know that cars can’t drive through buildings. The bots are dumber than a bag of hammers, even at Expert difficulty: I’ve stood watching, absolutely stupefied, as these hapless automatons have tried to drive Hummers through the corners of buildings for minutes on end, or seen them run backwards to the next control point, their weapons pointing back towards the secure area they’ve just cleared. It’s just as well that this is a game designed to be played online, because the offline experience isn’t really up to much.
BATTLEFIELD 2 SPECIAL FORCES MANUAL
I think someone needs to tell EA’s manual writer that Fallujah is actually in Iraq… d’oh! The maps are all quite well designed, however, my personal favourites being Surge (a Russian missile base) and Warlord, a Middle Eastern town and palatial compound, which according to the manual is in “Fallujah, Afghanistan”. Somewhat less impressive is the number of bundled maps: just eight, only six of which can be played offline.
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Zip lines for the Sniper and Special Ops kits, to allow rapid descents from roofs or balconies grappling hooks for Assault and Anti-Tank kits, to allow you to climb any wall Flash Bang grenades, which stun and blind enemies Tear gas Night Vision goggles Gas Masks and over half a dozen new vehicles, ranging from ATV (that’s ‘All Terrain Vehicle’, for those of you who don’t speak Three Letter Acronym) quad-bikes to the fearsome Apache and Hind helicopter gunships. So the question you need to ask when you think about buying a game expansion is this: “Does this really give me value for money?”Ī quick inspection of the new features list is promising. There’s just one problem with this model of games development: expansion packs very rarely, if ever, are as good as the progenitor that spawned them. Add a tweak here, a new feature there, a handful of new maps, and you’ve got the recipe for a DVD-ROM crammed full of ‘more of the same, but better!’ you can bundle into a case, stick quickly onto the shelves at the mid-range price point, and everyone’s happy.
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Give them to a group of moderately well-motivated games developers. The expansion pack: the ultimate in low-risk, low-cost, high-reward games developing.